Sonic the Hedgehog had a balance on speed and platforming; STI built on the speed with Sonic 2 ' s more focused level designs. However, Ohshima's team sought to focus on the platforming and exploration aspects.
Visually, Robotnik 2 - Spencer Nilsen / Naofumi Hataya - Sonic CD (CD), the game was designed to resemble CG imagery ; the Sonic sprite on the title screen was based on a Sonic figurine by Taku Makino that the team photographed and scanned. Although Hoshino created Amy's in-game graphics, many staff members contributed ideas to her design.
Her headband and trainer shoes reflected Ohshima's tastes while her mannerisms reflected the traits Hoshino looked for in women at the time. Hoshino designed Metal Sonic in response to Ohshima wanting a strong rival for Sonic. Hoshino had a clear image of Metal Sonic in his mind from the moment he was briefed, and his design emerged after only a few sketches.
The team mostly used Macintosh IIcis. Graphics data was stored on 3. Ohshima cited Back to the Future as an influence on the time travel. Ohshima felt this was because Sonic CD is not a numbered sequel; he considered it a recreation of the original game. The Japanese soundtrack was composed by Naofumi Hataya and Masafumi Ogata, who had worked together on the 8-bit version of Sonic the Hedgehog 2.
Both are sung by Keiko Utoku. Inindependent programmer Christian Whitehead produced a proof-of-concept video Robotnik 2 - Spencer Nilsen / Naofumi Hataya - Sonic CD (CD) a remastered version of the game, using his Retro Enginerunning on iOS. The remaster features enhancements such as widescreen graphics, fine-tuned collision detection to make time traveling more consistent, spin dash physics from Sonic the Hedgehog 2both the Japanese and North American soundtracks, the ability to unlock Tails as a playable character, and achievement and trophy support.
Sonic CD received critical acclaim. The presentation, visuals, and audio were praised. Computer and Video Games wrote that, although Sonic CD did not use the Sega CD's capabilities to its fullest, the game's graphics and sound were still excellent, calling the music "from the likes of 2Unlimited and Bizarre Inc ", Robotnik 2 - Spencer Nilsen / Naofumi Hataya - Sonic CD (CD).
The music was singled out as making Sonic CD "stand above the crowd"; the reviewer wrote that it helped add richness to the game. IGN praised its vibrant colors and felt the game looked nice,  and GamesRadar thought its music stood the test of time, writing: "What must've dated very quickly in the s is somehow totally fresh today. However, some critics were divided over the change of soundtrack between the international and North American versions.
The gameplay was also widely praised. EGM admired the diverse levels and the ability to travel through time, which they felt added depth. Electronic Games called it a must-have,  and Sega Pro said it was "brilliant" and imaginative and worth more than its price. Reception to later versions of Sonic CD varied. GameSpot considered the Windows version inferior to the original Sega CD release, criticizing its poor technical performance and uninspired and monotonous gameplay.
IGN remembered it as one of the best things about the Sega CD and called it a standout for the compilation, stating it was a major selling point. Just don't rejoice for anything else, because it's mostly rubbish. The adaptation featured some changes to the story, such as Tails being an important character and Metal Sonic having the ability to talk.
Two characters introduced in the game, Amy Rose and Metal Sonic, became recurring characters in the Sonic series. Brawl To celebrate the Sonic franchise's twentieth anniversary inSega released Sonic Generationsa game that remade aspects of various past games from the franchise.
Both versions feature a re-imagined version of the boss battle against Metal Sonic. From Wikipedia, the free encyclopedia. Redirected from Sonic the Hedgehog: CD. September 23, WW : December 14, WW : December 15, WW : November 14, WW : March 31, Electronic Games.
Retrieved December 19, Computer and Video Games. Retrieved August 29, Sega Magazine. January Sonic the Hedgehog CD instruction manual. Sega Pro Review.
November Retrieved February 8, Game Revolution. January 5, Archived from the original on April 5, Retrieved February 10, Brady Publishing. A little bit of history: Sonic CD was released originally in Japan and takes place somewhere between Sonic 1 and Sonic 2. Game Informer.
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Archived from the original on November 24, Mechanical plants and fountains adorn specific areas. Miles of forestry have sprung up all around it, as if nature is successfully reclaiming this particular area from its earlier metallic rule, and mechanized, palace-like structures sit in the far distance. The place looks almost like a sprightly, futuristic shopping mall where animals dance freely and victoriously amidst the corridors. Despite the lighter feel, though, many dangerous traps are still present.
The cyber-formed appearance of the Miracle Planet from "The Sonic Terminator" story arc Sonic the Comic 24 to 28 was based on Metallic Madness, as revealed in the script for issue 26 here. In particular, the concept of Sonic being shrunk in size to fit through a small hole is based on an obstacle from Zone 2 of this level. Writer Nigel Kitching provided a video reference of the level for artist Richard Elson to work on.
Sign In Don't have an account? Start a Wiki. Do you like this video? For the final boss battle in Sonic Heroessee Metal Madness. Contents [ show ]. Sonic the Hedgehog Robotnik 2 - Spencer Nilsen / Naofumi Hataya - Sonic CD (CD). Categories :. Ring Spark Field V. Maximum Overdrive Attack.
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